Show simple item record

dc.contributor.authorMatusik, Wojciechen_US
dc.contributor.authorBuehler, Chrisen_US
dc.contributor.authorMcMillan, Leonarden_US
dc.contributor.authorGortler, Steven J.en_US
dc.date.accessioned2023-03-29T14:42:33Z
dc.date.available2023-03-29T14:42:33Z
dc.date.issued2002-02
dc.identifier.urihttps://hdl.handle.net/1721.1/149312
dc.description.abstractIn this paper we describe an efficient algorithm for computing the visual hull of an object. This problem is equivalent to computing the intersection of generalized cones. The naïve visual hull computation algorithm requires intersecting 3D polyhedra. We exploit the special structure of generalized cone polyhedra and show how to reduce this computation to a set of intersections in 2D. Moreover, we describe how the 2D intersections can be carried out efficiently.en_US
dc.relation.ispartofseriesMIT-LCS-TM-623
dc.titleAn Efficient Visual Hull Computation Algorithmen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record