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dc.contributor.authorGaschnig, John
dc.date.accessioned2008-04-03T13:42:16Z
dc.date.available2008-04-03T13:42:16Z
dc.date.issued1971-07
dc.identifier.urihttp://hdl.handle.net/1721.1/41050
dc.descriptionWork reported herein was conducted at the Artificial Intelligence Laboratory, a Massachusetts Institute of Technology research program supported by the Advanced Research Projects Agency of the Department of Defense, and was monitored by the Office of Naval Research under Contract Number N00014-70-A-0362-0002.en
dc.description.abstractThe eye-hand robot at the Artificial Intelligence Laboratory now possesses the ability to occasionally copy simple configurations of blocks, using spare parts about whose presence it knows. One problem with which it cannot cope well is that of ambiguous scenes. This paper studies two types of ambiguity present in some scenes -- occlusion and illusion -- and proposes some ideas about effectively resolving the ambiguities through the use of the hand as an information detection device to work in conjunction with the eye.en
dc.description.sponsorshipMIT Artificial Intelligence Laboratory Vision Group Department of Defense Advanced Research Projects Agencyen
dc.language.isoen_USen
dc.publisherMIT Artificial Intelligence Laboratoryen
dc.relation.ispartofseriesMIT Artificial Intelligence Laboratory Working Papers, WP-17en
dc.relation.ispartofseriesVision Flash, No. 17en
dc.titleResolving Visual Ambiguity with a Probeen
dc.typeWorking Paperen


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