dc.contributor | Jovan Popovic | en_US |
dc.contributor | Computer Graphics | en_US |
dc.contributor.author | Silva, Marco da | en_US |
dc.contributor.author | Popovic, Jovan | en_US |
dc.contributor.author | Abe, Yeuhi | en_US |
dc.date.accessioned | 2008-08-28T18:45:23Z | |
dc.date.available | 2008-08-28T18:45:23Z | |
dc.date.issued | 2008-08-01 | |
dc.identifier.uri | http://hdl.handle.net/1721.1/42003 | |
dc.description.abstract | Animating natural human motion in dynamic environments is difficult because of complex geometric and physical interactions. Simulation provides an automatic solution to parts of this problem, but it needs control systems to produce lifelike motions. This paper describes the systematic computation of controllers that can reproduce a range of locomotion styles in interactive simulations. Given a reference motion that describes the desired style, a derived control system can reproduce that style in simulation and in new environments. Because it produces high-quality motions that are both geometrically and physically consistent with simulated surroundings, interactive animation systems could begin to use this approach with more established kinematic methods. | en_US |
dc.format.extent | N/A | en_US |
dc.relation.ispartofseries | Massachusetts Institute of Technology Computer Science and Artificial Intelligence Laboratory | en_US |
dc.subject | animation | en_US |
dc.subject | control | en_US |
dc.subject | robotics | en_US |
dc.title | Interactive Simulation of Stylized Human Locomotion | en_US |
dc.identifier.citation | ACM Transactions on Graphics, Volume 27, Issue 3 | en_US |