Show simple item record

dc.contributor.authorSullivan, Gregory T.en_US
dc.date.accessioned2004-10-08T20:37:46Z
dc.date.available2004-10-08T20:37:46Z
dc.date.issued2002-03-22en_US
dc.identifier.otherAIM-2002-005en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/6686
dc.description.abstractThe Design Patterns book [GOF95] presents 24 time-tested patterns that consistently appear in well-designed software systems. Each pattern is presented with a description of the design problem the pattern addresses, as well as sample implementation code and design considerations. This paper explores how the patterns from the "Gang of Four'', or "GOF'' book, as it is often called, appear when similar problems are addressed using a dynamic, higher-order, object-oriented programming language. Some of the patterns disappear -- that is, they are supported directly by language features, some patterns are simpler or have a different focus, and some are essentially unchanged.en_US
dc.format.extent45 p.en_US
dc.format.extent1734113 bytes
dc.format.extent322829 bytes
dc.format.mimetypeapplication/postscript
dc.format.mimetypeapplication/pdf
dc.language.isoen_US
dc.relation.ispartofseriesAIM-2002-005en_US
dc.subjectAIen_US
dc.titleAdvanced Programming Language Features for Executable Design Patterns "Better Patterns Through Reflectionen_US


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record