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dc.contributor.authorGuzman-Arenas, Adolfoen_US
dc.date.accessioned2004-10-20T20:05:49Z
dc.date.available2004-10-20T20:05:49Z
dc.date.issued1968-12-01en_US
dc.identifier.otherAITR-228en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/6902
dc.description.abstractMethods are presented (1) to partition or decompose a visual scene into the bodies forming it; (2) to position these bodies in three-dimensional space, by combining two scenes that make a stereoscopic pair; (3) to find the regions or zones of a visual scene that belong to its background; (4) to carry out the isolation of objects in (1) when the input has inaccuracies. Running computer programs implement the methods, and many examples illustrate their behavior. The input is a two-dimensional line-drawing of the scene, assumed to contain three-dimensional bodies possessing flat faces (polyhedra); some of them may be partially occluded. Suggestions are made for extending the work to curved objects. Some comparisons are made with human visual perception. The main conclusion is that it is possible to separate a picture or scene into the constituent objects exclusively on the basis of monocular geometric properties (on the basis of pure form); in fact, successful methods are shown.en_US
dc.format.extent11212356 bytes
dc.format.extent8872065 bytes
dc.format.mimetypeapplication/postscript
dc.format.mimetypeapplication/pdf
dc.language.isoen_US
dc.relation.ispartofseriesAITR-228en_US
dc.titleComputer Recognition of Three-Dimensional Objects in a Visual Sceneen_US


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